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Influence of Adventure-Type ICT-Based Arithmetic Educational Game On Mathematics Learning Achievement At SDIT (Sekolah Dasar Islam Terpadu/Integrated Islamic Elementary School) Insan Mandiri
Content Language : English
Vol 8 No 1 (2014): Research in Education Technology, Pedagogy & Technology
Mohammad Rinaldi, Shinta Puspita Kencana Sari
STKIP Kebangkitan Nasional
Abstract
Educational games are a type of game which has learning objectives and is designed for educational purpose. One of type of such game is an adventure-type ICT-Based educational game which is used as an arithmetic exercise for students. This research aims at fnding out if an adventure-type ICT-based arithmetic educational game has a positive influence on elementary school students’ mathematics learning achievement and how influential the game is. The research utilizes the quasi experimental method of the non-randomized control pretest-posttest design. The research samples are 50 elementary school frst graders of SDIT (Sekolah Dasar Islam Terpadu/ Integrated Islamic Elementary School) Insan Mandiri, located at South Jakarta. The research outcome shows that at the signifcance level of 0.033, the Mann Whitney test resulted in the signifcant increase on the treatment group. Most of the students’ scores increase 8.14% in the treatment group and 3.55% in the control group. Based on the outcome of the research, it can be concluded that the adventure-type ICTbased arithmetic educational game can be used as a supplement and exercise that support the face-to-face learning result.
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